PENTA is an open source workshop that uses DIY data visualizations and a maker approach to talk about hard topics. PENTA is a first step to finding microjustices that address the invisible yet divisive nature of gray area issues within racism, sexism, and other injustices.
Cards to Save Humanity is a game for families to talk about controversial topics through card game mechanics and role playing.
Designing a mobile friendly and responsive Google Scholar and designing Scholar Metrics—ranking and visualizing top papers, authors, and publications.
The Other Side is an afterlife service created to leave behind a more intimate memory of yourself for your loved ones.
The Classyfier is a table that detects the beverages people consume around it and chooses music that fits the situation accordingly.
Iudex is a system of locally trained AI judges that helps reduce the number of small case hearings that reach the courtroom.
Stephanie spent 2017 at CIID in Copenhagen working on various interaction design projects together with 22 other international students and with 2 industry partners based in Denmark and the US.
In her previous life, Stephanie worked as the Lead UX Designer on an interactive education platform for teachers and students, and as a designer at a larger scale for Google, bringing Google Scholar onto mobile and redesigning flows and systems to prepare for new features. She has also worked as a student at the MIT Mobile Experience Lab and MIT Media Lab contributing to projects through research and design.
Stephanie is interested in working on projects that have a playful and interactive approach to tackling hard and important social topics. She considers the social and emotional aspect of designing with new technologies and new interactions. She is especially interested in human personality and how that might affect the technology we interact with.